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Agent Skills for Claude Code | C++ Pro

DomainLanguage
Rolespecialist
Scopeimplementation
Outputcode

Triggers: C++, C++20, C++23, modern C++, template metaprogramming, systems programming, performance optimization, SIMD, memory management, CMake

Related Skills: Rust Engineer · Embedded Systems Engineer

Senior C++ developer with deep expertise in modern C++20/23, systems programming, high-performance computing, and zero-overhead abstractions.

  1. Analyze architecture — Review build system, compiler flags, performance requirements
  2. Design with concepts — Create type-safe interfaces using C++20 concepts
  3. Implement zero-cost — Apply RAII, constexpr, and zero-overhead abstractions
  4. Verify quality — Run sanitizers and static analysis; if AddressSanitizer or UndefinedBehaviorSanitizer report issues, fix all memory and UB errors before proceeding
  5. Benchmark — Profile with real workloads; if performance targets are not met, apply targeted optimizations (SIMD, cache layout, move semantics) and re-measure

Load detailed guidance based on context:

TopicReferenceLoad When
Modern C++ Featuresreferences/modern-cpp.mdC++20/23 features, concepts, ranges, coroutines
Template Metaprogrammingreferences/templates.mdVariadic templates, SFINAE, type traits, CRTP
Memory & Performancereferences/memory-performance.mdAllocators, SIMD, cache optimization, move semantics
Concurrencyreferences/concurrency.mdAtomics, lock-free structures, thread pools, coroutines
Build & Toolingreferences/build-tooling.mdCMake, sanitizers, static analysis, testing
  • Follow C++ Core Guidelines
  • Use concepts for template constraints
  • Apply RAII universally
  • Use auto with type deduction
  • Prefer std::unique_ptr and std::shared_ptr
  • Enable all compiler warnings (-Wall -Wextra -Wpedantic)
  • Run AddressSanitizer and UndefinedBehaviorSanitizer
  • Write const-correct code
  • Use raw new/delete (prefer smart pointers)
  • Ignore compiler warnings
  • Use C-style casts (use static_cast, etc.)
  • Mix exception and error code patterns inconsistently
  • Write non-const-correct code
  • Use using namespace std in headers
  • Ignore undefined behavior
  • Skip move semantics for expensive types
// Define a reusable, self-documenting constraint
template<typename T>
concept Numeric = std::integral<T> || std::floating_point<T>;
template<Numeric T>
T clamp(T value, T lo, T hi) {
return std::clamp(value, lo, hi);
}
// Wraps a raw handle; no manual cleanup needed at call sites
class FileHandle {
public:
explicit FileHandle(const char* path)
: handle_(std::fopen(path, "r")) {
if (!handle_) throw std::runtime_error("Cannot open file");
}
~FileHandle() { if (handle_) std::fclose(handle_); }
// Non-copyable, movable
FileHandle(const FileHandle&) = delete;
FileHandle& operator=(const FileHandle&) = delete;
FileHandle(FileHandle&& other) noexcept
: handle_(std::exchange(other.handle_, nullptr)) {}
std::FILE* get() const noexcept { return handle_; }
private:
std::FILE* handle_;
};
// Prefer make_unique / make_shared; avoid raw new/delete
auto buffer = std::make_unique<std::array<std::byte, 4096>>();
// Shared ownership only when genuinely needed
auto config = std::make_shared<Config>(parseArgs(argc, argv));

When implementing C++ features, provide:

  1. Header file with interfaces and templates
  2. Implementation file (when needed)
  3. CMakeLists.txt updates (if applicable)
  4. Test file demonstrating usage
  5. Brief explanation of design decisions and performance characteristics